Xu Raiders
Swift movement and deadly action are the essence of war. These warriors are fast as lightning, and just as lethal.The speed and mobility of raiders is their greatest strength. Less armed and armoured than their contemporaries, raiders are nevertheless invaluable in softening up less defensible enemies and crushing those who try to flee.
Under Sima Yue's leadership, raiders bear down upon enemies with axes drawn, cleaving through any foe foolish - or insignificant - enough to not be well protected, as easily as a hand may pass through water.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good against shields
This unit causes extra damage against shielded enemies. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Xu Raiders |
Main Unit Key ep_unit_metal_xu_raiders |
Land Unit Key ep_unit_metal_xu_raiders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 680 |
Recruitment Cost 680 |
Upkeep Cost 180 |
Morale 34 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 152 |
├ Melee Damage - Base 10 |
├ Melee Damage - Armour-piercing 21 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_oval |
├ Melee Evasion - Base 8% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 55% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 5 |