Imperial Palace Cavalry
The vast imperial palatial grounds are defended by many warriors and none more fearsome than the sword-wielding cavalry guard.The imperial palaces at Luoyang are the nexus of power for the Han dynasty, from which all authority flows outward across the realm. It is just, therefore, that the capital - and the palaces - are defended by the very best.
The Imperial Palace Cavalry ride out armed with crossbows as well as sabres. This allows them to soften up enemies before a charge or ride at range whilst peppering the enemy with fire, because in defence of the dynasty, every strategy must be employed.
Unit Abilities
-
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Imperial Solidarity
Whilst in the presence of other imperial forces, enemy blows will strike false more often, whilst their own will strike harder. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Mobility
Mounted archers use their impressive speed and manoeuvrability to stay out of reach of the enemy and encircle unprotected units. - Good morale
This unit will keep fighting even when others have already routed.
Unit Name Imperial Palace Cavalry |
Main Unit Key 3k_dlc04_unit_water_imperial_palace_cavalry |
Land Unit Key 3k_dlc04_unit_water_imperial_palace_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 80 |
Caste missile_cavalry |
Category cavalry |
Class cav_mis |
Custom Battle Cost 1100 |
Recruitment Cost 1440 |
Upkeep Cost 285 |
Morale 43 |
├ Hit Points 100800 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 140 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 48% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |
3k_main_unit_crossbow |
├ Projectile 3k_main_unit_bolt_crossbow_normal |
├ Ranged Damage - Base 18 |
├ Ranged Damage - Armour-piercing 42 |
├ Range 220 |
├ Base Reload Time 15 |
├ Ranged Attack Rate 4 |
└ Ammunition 46 |
Accuracy |