Left Panel
Hero(Romance) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit |
Soldiers
|
Custom Cost
|
Recruitment Cost
|
Upkeep Cost
|
Morale
MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit Points
HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge Bonus
MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack Rate
MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - Base
MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - Base
MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - Shield
MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour Base
ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield Armour
ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block Chance
RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - Base
RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
Range
RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack Rate
RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
Ammunition
AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
Speed
SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Commander / Commander / (3k_main_hero_earth_cao_cao) Cao Cao |
|||||||||||||||||||||
1 | 830 | 0 | 0 | 60 | 24000 | 154 | 30 | 1344 | 1344 | 0% | 0% | 55 | 0 | 0% | NAN | |||||||
2 |
Champion / Champion / (3k_main_hero_wood_dian_wei) Dian Wei |
|||||||||||||||||||||
1 | 580 | 0 | 0 | 70 | 24000 | 215 | 24 | 945 | 945 | 0% | 0% | 75 | 0 | 0% | NAN | |||||||
3 |
Champion / Champion / (3k_main_hero_wood_xiahou_dun) Xiahou Dun |
|||||||||||||||||||||
1 | 695 | 0 | 0 | 70 | 24000 | 215 | 24 | 472 | 1886 | 0% | 0% | 55 | 0 | 0% | NAN | |||||||
4 |
Vanguard / Vanguard / (3k_main_hero_fire_xiahou_yuan) Xiahou Yuan |
|||||||||||||||||||||
1 | 645 | 0 | 0 | 40 | 24000 | 241 | 24 | 472 | 1886 | 0% | 0% | 68 | 0 | 0% | NAN | |||||||
5 |
Strategist / Strategist / (3k_dlc04_hero_water_xun_yu) Xun Yu |
|||||||||||||||||||||
1 | 310 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
6 |
Sentinel / Sentinel / (3k_main_hero_metal_yue_jin) Yue Jin |
|||||||||||||||||||||
1 | 635 | 0 | 0 | 45 | 24000 | 150 | 30 | 1178 | 871 | 0% | 0% | 60 | 0 | 0% | NAN | |||||||
7 |
Commander / Commander / (3k_dlc07_hero_cao_ren_hero_earth) cao ren |
|||||||||||||||||||||
1 | 790 | 0 | 0 | 55 | 24000 | 241 | 30 | 883 | 653 | 0% | 0% | 41 | 0 | 0% | NAN | |||||||
8 |
Commander / Commander / (3k_dlc07_hero_cao_pi_hero_earth) cao pi |
|||||||||||||||||||||
1 | 790 | 0 | 0 | 60 | 24000 | 241 | 30 | 883 | 653 | 0% | 0% | 25 | 0 | 0% | NAN | |||||||
9 |
Strategist / Strategist / (3k_cp01_hero_water_guo_jia) Guo Jia |
|||||||||||||||||||||
1 | 305 | 0 | 0 | 40 | 12000 | 34 | 30 | 1716 | 429 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
10 |
Strategist / Strategist / (3k_cp01_hero_water_jia_xu) Jia Xu |
|||||||||||||||||||||
1 | 215 | 0 | 0 | 40 | 12000 | 34 | 30 | 1716 | 429 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
11 |
Strategist / Strategist / (3k_main_hero_water_sima_yi) Sima Yi |
|||||||||||||||||||||
1 | 305 | 0 | 0 | 40 | 12000 | 34 | 30 | 1716 | 429 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
12 |
Champion / Champion / (3k_main_hero_wood_xu_chu) Xu Chu |
|||||||||||||||||||||
1 | 840 | 0 | 0 | 70 | 24000 | 215 | 20 | 0 | 3600 | 0% | 0% | 38 | 0 | 0% | NAN | |||||||
13 |
Sentinel / Sentinel / (3k_main_hero_metal_xu_huang) Xu Huang |
|||||||||||||||||||||
1 | 810 | 0 | 0 | 45 | 24000 | 150 | 20 | 1158 | 2701 | 0% | 0% | 65 | 0 | 0% | NAN | |||||||
14 |
Strategist / Strategist / (3k_dlc06_hero_water_xun_you) Xun You |
|||||||||||||||||||||
1 | 305 | 0 | 0 | 40 | 24000 | 154 | 30 | 1178 | 871 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
15 |
Sentinel / Sentinel / (3k_dlc07_hero_yu_jin_hero_metal) yu jin |
|||||||||||||||||||||
1 | 790 | 0 | 0 | 45 | 24000 | 241 | 24 | 1832 | 1354 | 0% | 0% | 50 | 0 | 0% | NAN | |||||||
16 |
Sentinel / Sentinel / (3k_main_hero_metal_zhang_liao) Zhang Liao |
|||||||||||||||||||||
1 | 635 | 0 | 0 | 45 | 24000 | 150 | 30 | 1178 | 871 | 0% | 0% | 47 | 0 | 0% | NAN |