White Horse Raiders
Hand-picked by Gongsun Zan, these elite cavalry archers ride white horses and harass enemies while remaining out of reach.Only the most exceptional troops are given the honour of riding the purest of white horses; if the mounts' appearance are not enough to strike fear into their targets’ superstitious hearts, then the riders’ accuracy with their long siyah bows will surely intimidate.
The horses are trained to ignore the din of battle, so their riders can harass enemies with arrows or attack with zhibeidao swords, without fear their horses will panic and bolt.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
-
SCARE
Reduces nearby enemy morale. Does not stack. -
HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving. -
FIRE BACKWARDS
Can fire in any direction. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Mobility
Mounted archers use their impressive speed and manoeuvrability to stay out of reach of the enemy and encircle unprotected units. - Good in melee
This unit is highly skilled in melee and wears its enemies down through sustained hand-to-hand combat.
Unit Name White Horse Raiders |
Main Unit Key 3k_main_unit_water_white_horse_raiders |
Land Unit Key 3k_main_unit_water_white_horse_raiders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Cavalry |
Naval Unit Group Bow Cavalry |
Soldiers 40 |
Caste missile_cavalry |
Category cavalry |
Class cav_mis |
Custom Battle Cost 850 |
Recruitment Cost 1020 |
Upkeep Cost 150 |
Morale 38 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 225 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 42% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 42 |
Accuracy |