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Rapid Tiger Infantry ZhongZhong Melee Infantry

Rapid Tiger Infantry

These troops have been selected for their skill in the ancient fighting style with the jian sword - a deadly weapon when mastered.

The jian is a straight, double-edged sword known as the 'Gentleman of Weapons’ and considered to be one of the four major weapons alongside the gun, dao and qiang. It takes a year of training before one is considered competent enough to use it, and so only the most skilled swordsmen are equipped with it.

The role of the Rapid Tiger Infantry is to hold the line against enemy attacks, and their swordsmanship, leather armour and gourd shields enable them to do this long after others have fallen to exhaustion.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • DISCIPLINED
    Does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • HIDE IN FOREST
    Can hide in forests.
  • IMMUNE TO SCARE
    Immune to scare effects.

Strengths & Weaknesses

  • Role: frontline
    Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units.
  • Good morale
    This unit will keep fighting even when others have already routed.
  • Weak against cavalry
    This unit is very vulnerable to cavalry charges, especially to the flanks.
Rapid Tiger Infantry

Unit Name

Rapid Tiger Infantry

Main Unit Key

3k_main_unit_metal_rapid_tiger_infantry

Land Unit Key

3k_main_unit_metal_rapid_tiger_infantry

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

200

Morale

42

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_double_edge_elite

Melee Attack Rate

24

Melee Charge Bonus

110

Melee Damage - Base

28

Melee Damage - Armour-piercing

21

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

52%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_iron_partial

Armour Base

32

Shield Armour

0