Vampire Fleet Captain (Deep) (Rotting Promethean)
Wielding her cursed cutlass, this swashbuckling Vampire cripples and kills all who dare oppose her.Fleet Captains are not only formidable fighters armed with the finest equipment aboard their vessels, but are also powerful Vampires who use dark forms of magic to hurt their enemies or regenerate their Undead minions. Like their Vampire Admiral counterparts, some trace their origins back to Sylvania or were once seafaring swashbucklers who now fight in service of the Undead. Although typically associated with a Vampire Admiral, Fleet Captains are subordinate to no-one and are driven by the same base instincts as all other Vampires. Their immortality means they have had extensive time to hone their skills, making them feared combatants. In the swirling melee of battle they are first into the fray, often seeking out opponents to duel in single combat. As mayhem rages all around, the clank of their cursed cutlasses chime out as they surge forward – after all, to a bloodthirsty Vampire, there is no surer way to cripple the morale of an opposing crew than to leave their master dead and bleeding.
Unit Name Vampire Fleet Captain (Deep) (Rotting Promethean) |
Main Unit Key wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_1 |
Land Unit Key wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category War Beast |
Class Command |
Cost 1100 |
Recruitment Cost 1250 |
Upkeep Cost 312 |
Melee Attack 50 |
380 |
├ Melee Weapon wh2_dlc11_cst_promethean_captain |
├ Melee Damage Base 115 |
├ Melee Damage Ap 265 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
48 |
├ Base Defence 48 |
├ Shield none |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_body_120 |
├ Armour Defence 120 |
└ Shield Armour 0 |
4580 |
├ Man Entity wh2_dlc11_cst_cha_vampire_fleet_captain_blood |
├ Man Speed 38 |
├ Man Health 8 |
├ Bonus Hit Points 4564 |
├ Mount wh2_dlc11_cst_mnt_rotting_promethean |
├ Mount Entity wh2_dlc11_cst_mon_rotting_promethean_blood |
├ Mount Speed 45 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Taunt
"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!" - The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.