Sartosa Free Company
You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!
Unit Name Sartosa Free Company |
Main Unit Key wh2_dlc11_cst_inf_sartosa_free_company_0 |
Land Unit Key wh2_dlc11_cst_inf_sartosa_free_company_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Dual Sword Infantry |
Naval Unit Group Dual Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 450 |
Recruitment Cost 500 |
Upkeep Cost 110 |
Melee Attack 32 |
26 |
├ Melee Weapon wh2_dlc11_cst_dual_swords_sartosa |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 6 |
Charge Bonus 18 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh2_main_leather_25 |
├ Armour Defence 25 |
└ Shield Armour 0 |
66 |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 58 |
Leadership (Base Morale) 60 |
Abilities
- Rowdy
These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings | |
---|---|
Lv. 0 |
Smugglers' Landing
(wh2_dlc11_vampirecoast_port_1) Level 1
Smugglers' Jetty
(wh2_dlc11_vampirecoast_port_2) Level 2
Pirate Wharf
(wh2_dlc11_vampirecoast_port_3) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex |