Gallows Giant (Necrofex Colossus)
The terror of Bogenhafen leaves nothing living in its wake, driven by a dark appetite for murder and destruction.The unhallowed form of the Necrofex Colossus is one of the most terrifying anathema known to arcane lore. Varying in composition, they always hold true to the same basic form – a monstrous humanoid shape akin to a giant, fashioned upon a frame of galley-torn timber, iron, or bone, onto which the ‘flesh’ and musculature of the dead has been bound and shaped, with scores of corpses used in their creation. These gargantuan monstrosities fear neither pain nor injury, for they are walking vortexes of deathly energies around which the souls of the damned howl and against which few mortals can stand. With so much unholy power concentrated in their forms, a Necrofex Colossus is no mere mindless thrall, but possesses a deathly will and dark appetite of its own, often outlasting its creator or even proving their undoing should its master’s control slip even for a moment.
Unit Name Gallows Giant (Necrofex Colossus) |
Main Unit Key wh2_dlc11_cst_mon_necrofex_colossus_ror_0 |
Land Unit Key wh2_dlc11_cst_mon_necrofex_colossus_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Monster |
Naval Unit Group Missile Monster |
Soldiers 5 |
Caste Monster |
Category War Beast |
Class Missile Infantry |
Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
30 |
├ Missile Weapon wh2_cst_necrofex_colossus_flame_cannon |
├ Projectile wh2_cst_necrofex_colossus_flame |
├ Missile Damage 10 |
├ Missile Ap Damage 20 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 110 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 88 |
Melee Attack 52 |
500 |
├ Melee Weapon wh2_dlc11_cst_necrofex_colossus_ror |
├ Melee Damage Base 125 |
├ Melee Damage Ap 375 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 25 |
Charge Bonus 20 |
43 |
├ Base Defence 43 |
├ Shield none |
└ Shield Defence 0 |
75 |
├ Armour wh2_main_body_75 |
├ Armour Defence 75 |
└ Shield Armour 0 |
9475 |
├ Man Entity wh2_dlc11_cst_mon_necrofex_colossus_ror |
├ Man Speed 45 |
├ Man Health 8 |
├ Bonus Hit Points 9459 |
├ Mount wh2_dlc11_cst_mnt_necrofex_colossus_ror |
├ Mount Entity wh2_dlc11_cst_mon_necrofex_colossus_ror |
├ Mount Speed 45 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Abandon Ship!
"Every man for 'imself! Swim for it!!" - Extra Powder
Because you can never have too much. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Torch of Bogenhafen
Instead of salvoes of cannonballs, the infamous 'Gallows Giant' covers its enemies in a wave of incinerating fire. - Causes Terror
This unit can fear themselves. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |