Goblin Wolf Chariots
Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle.It wasn't long after they first started using giant wolves as cavalry that Goblin armies began to field wolf-drawn chariots. Cobbled together out of crudely hacked wood or scavenged materials and lashed tight with gutstring cords, all Greenskins hold such rickety constructions in high regard. To be able to rumble across a battlefield mounted atop a chariot is a clear sign of importance. Many tribal Chieftains prefer to ride in chariots, trying to outdo their rivals by fielding the fastest and flashiest contraption.
Unit Name Goblin Wolf Chariots |
Main Unit Key wh_main_grn_cav_goblin_wolf_chariot |
Land Unit Key wh_main_grn_cav_goblin_wolf_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 24 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 500 |
Recruitment Cost 600 |
Upkeep Cost 150 |
22 |
├ Missile Weapon wh_main_grn_wolf_chariot_bow |
├ Projectile wh_grn_wolf_chariot_arrow |
├ Missile Damage 19 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
Accuracy 10 |
Range 115 |
Reload 10 |
Shots Per Minute 11.1 |
Ammunition 46 |
0 |
├ Engine wh_main_grn_chariot_wolf |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 46 |
Melee Attack 16 |
24 |
├ Melee Weapon wh_main_grn_wolf_chariot |
├ Melee Damage Base 18 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 12 |
Charge Bonus 38 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_leather_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
764 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 748 |
├ Mount wh_main_grn_giant_wolf_chariot |
├ Mount Entity wh_main_grn_wolf_mount_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 45 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Gloomy Hollowz
(wh_main_grn_forest_beasts_2) Level 1
Sacred Spider Groundz
(wh_main_grn_forest_beasts_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |