Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.
Unit Name Deff Creepers (Forest Goblin Spider Rider Archers) |
Main Unit Key wh_dlc06_grn_cav_deff_creepers_0 |
Land Unit Key wh_dlc06_grn_cav_deff_creepers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
11 |
├ Missile Weapon wh_main_grn_goblin_bow_poison_spider_rider |
├ Projectile wh_grn_goblin_arrow_poison_spider_mounted |
├ Missile Damage 9 |
├ Missile Ap Damage 2 |
└ Base Reload Time 8 |
Accuracy 33 |
Range 100 |
Reload 30 |
Shots Per Minute 10.7 |
Ammunition 20 |
Melee Attack 20 |
26 |
├ Melee Weapon wh_main_grn_goblin_sword_poison_spider_rider |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_bone_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
85 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 69 |
├ Mount wh_dlc06_grn_mnt_giant_spider_creeper |
├ Mount Entity wh_main_monster_spider_giant_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 54 |
Abilities
- Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |