Gor-Rok
The Great White Lizard is renowned for the stoicism he displays whilst simultaneously savaging his enemies in battle.Gor-Rok, the Great White Lizard, is amongst the greatest and most renowned Saurus in living memory. When he first emerged, alone, from the spawning pool of Itza, his size and albino colouring immediately marked him out as a future champion. And so it has been, for Gor-Rok has fought countless battles, his heavily-scarred body a testament to myriad hard-won triumphs. He is the mightiest of warriors, the solid centre around which the Saurus battlelines advance and the rock upon which Itza’s enemies are broken. Gor-Rok does not know pain or fear, and in combat he is unrelenting – always looking for another opening to attack while never taking a single step backwards.
Unit Name Gor-Rok |
Main Unit Key wh2_dlc13_lzd_cha_gor_rok_0 |
Land Unit Key wh2_dlc13_lzd_cha_gor_rok_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mace Infantry |
Naval Unit Group Mace Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 325 |
Melee Attack 45 |
450 |
├ Melee Weapon wh2_dlc13_lzd_cha_gor_rok |
├ Melee Damage Base 160 |
├ Melee Damage Ap 290 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
60 |
├ Base Defence 60 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_body_100 |
├ Armour Defence 100 |
└ Shield Armour 55 |
5136 |
├ Man Entity wh2_dlc13_lzd_inf_gor_rok_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
└ Bonus Hit Points 5128 |
Leadership (Base Morale) 80 |
Abilities
- Rok of Itza
He is the stone upon which the Lizardmen's enemies are broken. - To the Death
Never knowing pain or fear, Gor-Rok's assault is unrelenting. - Cold-Blooded
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.