The Umbral Tide (Salamander Hunting Pack)
This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always.Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
Unit Name The Umbral Tide (Salamander Hunting Pack) |
Main Unit Key wh2_dlc12_lzd_mon_salamander_pack_ror_0 |
Land Unit Key wh2_dlc12_lzd_mon_salamander_pack_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hunting Packs |
Naval Unit Group Hunting Packs |
Soldiers 32 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
97 |
├ Missile Weapon wh2_dlc12_lzd_salamander_ror_flame |
├ Projectile wh2_dlc12_lzd_salamander_ror_flame |
├ Missile Damage 80 |
├ Missile Ap Damage 17 |
└ Base Reload Time 12 |
Accuracy 33 |
Range 125 |
Reload 30 |
Shots Per Minute 7.1 |
Ammunition 15 |
Melee Attack 32 |
46 |
├ Melee Weapon wh2_dlc12_lzd_salamander_flame |
├ Melee Damage Base 12 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
130 |
├ Man Entity wh2_dlc12_lzd_inf_salamander_blood |
├ Man Speed 70 |
├ Man Health 8 |
└ Bonus Hit Points 122 |
Leadership (Base Morale) 65 |
Abilities
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Perfect Vigour
Even when performing the most fatiguing acts, this unit never loses vigour. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |