Blessed Horned Ones
Savage horned beasts marked for greatness by the Old Ones.The Horned Ones are an extremely rare, virtually extinct and preternaturally swift subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle. The Horned Ones are very aggressive and territorial, and will tackle virtually any other monster, regardless of its size. They are naturally adapted for fighting duels and have large horns and spiny crests growing out of their heads. Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight. The bellowing of the Horned One infects other Cold Ones with the same aggression, steeling them against manipulation as well.
Unit Name Blessed Horned Ones |
Main Unit Key wh2_main_lzd_cav_horned_ones_blessed_0 |
Land Unit Key wh2_main_lzd_cav_horned_ones_blessed_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cold One Cavalry |
Naval Unit Group Cold One Cavalry |
Soldiers 48 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 1600 |
Recruitment Cost 0 |
Upkeep Cost 187 |
Melee Attack 45 |
60 |
├ Melee Weapon wh2_main_lzd_horned_one_club |
├ Melee Damage Base 19 |
├ Melee Damage Ap 41 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 43 |
29 |
├ Base Defence 29 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
130 |
├ Armour wh2_main_plate_100 |
├ Armour Defence 100 |
└ Shield Armour 30 |
170 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 154 |
├ Mount wh2_main_lzd_mnt_horned_one |
├ Mount Entity wh2_main_lzd_cavalry_horned_one_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.