The Holy Wardens of La Maisontaal (Battle Pilgrims)
Former grave wardens of the abbey who fight alongside Grail Knights, yearning to accrue relics and slivers of their glory.Wherever the Grail Knights travel, they gather a trail of fanatical worshippers whose only goal in life is to bask in the reflected glory of these mighty individuals. Driven by relentless obsession, these devout followers collect almost anything that a Grail Knight casts away, whether it be scraps of ruined armour, clothing, or even discarded food. Such is their burning passion, these religious scavengers will follow their idol through all weathers and lands, exulting in his acts and praising his sparing words. The Knights bear these followers with a dutiful resignation that borders on the stoic, though they endeavour not to encourage their self-appointed apostles. This is a vain hope, for even the merest word or gesture is seized upon as an act of great import and eagerly immortalised in tales and discordant song. If a Grail Knight is unfortunate enough to fall in battle, his devoted followers will swarm over this corpse, picking it clean of anything that could bear the Blessing of the Lady.
Unit Name The Holy Wardens of La Maisontaal (Battle Pilgrims) |
Main Unit Key wh_pro04_brt_inf_battle_pilgrims_ror_0 |
Land Unit Key wh_pro04_brt_inf_battle_pilgrims_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 188 |
Melee Attack 41 |
44 |
├ Melee Weapon wh_pro04_brt_dual_swords_pilgrim |
├ Melee Damage Base 36 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
33 |
├ Base Defence 33 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
69 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 90 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frenzy
Units with leadership is high.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex | |
Mortal Empires |