Peasant Bowmen (Fire Arrows)
The flame of the Lady goes with this arrow, and so too the low-born archer before long…Although they speak their vows of duty, the peasants of Bretonnia do not understand. It is not their business to understand or to think - only to do. They do not know why they are summoned to fight - these things being beyond their regard - yet when the Greenskin hordes are bearing down upon them, low-born men know they must fight or die. Sometimes they are fortunate enough to be armed with rudimentary weapons; bows, with arrows drenched in oil and lit, or dipped in diseased buboes. Unlike Men-At-Arms, Peasant Bowmen are not equipped from the armouries of the castle and so their longbows will often be their own possessions, handed down from father to son and, accordingly, are of variable quality. Peasants who survive a battle may think themselves lucky until they too are stricken by fatal pox, mayhaps from a cut received whilst loading their unfamiliar and cumbersome weapons!
Unit Name Peasant Bowmen (Fire Arrows) |
Main Unit Key wh_dlc07_brt_inf_peasant_bowmen_1 |
Land Unit Key wh_dlc07_brt_inf_peasant_bowmen_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 112 |
23 |
├ Missile Weapon wh_dlc07_brt_longbow_fire |
├ Projectile wh_brt_longbow_arrow_fire |
├ Missile Damage 21 |
├ Missile Ap Damage 2 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 160 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 22 |
Melee Attack 10 |
22 |
├ Melee Weapon wh_main_brt_sword_short |
├ Melee Damage Base 19 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
54 |
├ Man Entity wh_main_infantry_standard_light_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 46 |
Leadership (Base Morale) 36 |
Abilities
No Ability
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Accuracy
This unit's attacks are prone to go stray. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |