Tomb Prince (Skeleton Chariot)
Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.
Unit Name Tomb Prince (Skeleton Chariot) |
Main Unit Key wh2_dlc09_tmb_cha_tomb_prince_2 |
Land Unit Key wh2_dlc09_tmb_cha_tomb_prince_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Halberd Infantry |
Naval Unit Group Halberd Infantry |
Soldiers 2 |
Caste Hero |
Category War Machine |
Class Command |
Cost 950 |
Recruitment Cost 0 |
Upkeep Cost 0 |
0 |
├ Engine wh2_dlc09_tmb_chariot_general |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 30 |
350 |
├ Melee Weapon wh2_dlc09_tmb_chariot_lord |
├ Melee Damage Base 230 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 28 |
Charge Bonus 80 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_bone_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
5216 |
├ Man Entity wh2_dlc09_tmb_skeleton_infantry_hero |
├ Man Speed 31 |
├ Man Health 8 |
├ Bonus Hit Points 5200 |
├ Mount wh2_dlc09_tmb_mnt_tomb_steed_chariot |
├ Mount Entity wh2_dlc09_tmb_cav_skeletal_steed_chariot |
├ Mount Speed 74 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Curse of Djaf
The essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living. - Tombstrike
He whose will transcends death can strike out from beyond the grave, to devastating effect. - Guardian
In the midst of a bloodbath it's good to know that someone has your back. - Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. - Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.