Damned Paladin (Barded Warhorse)
Even the very pinnacles of Bretonnian chivalry and brilliance are not immune to being conjured up as ethereal slaves.Many decades ago, Cylostra was the favourite court singer of Bretonnian royalty, a renowned performer for kings, rich nobles, and eminent stately guests. Her sense of self-importance could not be understated – whenever she travelled across the lands of chivalry to give her performances, she did so with a huge entourage made up of servants and attendants who would cater to her every whim. Part of this accompanying group were the unfortunate Knights and Paladins assigned to protect her on her travels, a job typically given as punishment for a misdeed or any unchivalrous behaviour that was not quite worthy of execution. Now long-dead, in life these formidable horsemen could not save Cylostra from her ultimate fate of drowning in the sinking Lamprey all those years ago, but her vengeful soul sometimes calls upon their spirits to return from the afterlife to serve her in the tangible world once more.
Unit Name Damned Paladin (Barded Warhorse) |
Main Unit Key wh2_dlc11_cst_cha_damned_paladin_1 |
Land Unit Key wh2_dlc11_cst_cha_damned_paladin_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 1100 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 45 |
390 |
├ Melee Weapon wh2_dlc11_sword_damned_paladin |
├ Melee Damage Base 255 |
├ Melee Damage Ap 135 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 70 |
40 |
├ Base Defence 40 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
35 |
├ Armour wh_main_body_0 |
├ Armour Defence 0 |
└ Shield Armour 35 |
3676 |
├ Man Entity wh_main_infantry_standard_fast_hero |
├ Man Speed 40 |
├ Man Health 8 |
├ Bonus Hit Points 3660 |
├ Mount wh2_dlc11_cst_mnt_damned_warhorse_barded |
├ Mount Entity wh2_dlc11_cst_cavalry_damned_barded_no_blood |
├ Mount Speed 75 |
└ Mount Health 8 |
Leadership (Base Morale) 45 |
Abilities
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Ethereal
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |