Grail Knights
The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.Only when a Questing Knight has proved his valour and purity beyond all doubt does the Lady of the Lake appear to him in a vision, rewarding him not only with the sight of the Grail, but also permitting him to drink from it. Few indeed are allowed to sup from this, the holiest of Bretonnian artefacts, and only those Knights of unblemished purity survive a taste of the blessed waters from the chalice. Those who drink from the mystical chalice are changed forever, granted lifespans many times that of normal men, as well as other, stranger gifts. From that moment on they are irrevocably committed to the service of the Lady and the Grail, a bond that can only be broken by death. To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right. They are tireless, and know neither fear, hardship nor despair, their words and deeds immortalised forever. Some five centuries since his death, many still recount how the eyes of Riquiard of Brascard glowed with a terrible light as he slew the enemies of the Lady, while others speak of a golden aura that protects all Grail Knights from harm. Amongst the most famous of all, Laudyricus of Couronne, was believed to have been possessed of a heart so pure and noble that he was anathema to all unclean creatures and could slay them with his merest touch.
Unit Name Grail Knights |
Main Unit Key wh_main_brt_cav_grail_knights |
Land Unit Key wh_main_brt_cav_grail_knights |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Shock Cavalry |
Naval Unit Group Shock Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 38 |
38 |
├ Melee Weapon wh_main_brt_lance_grail_knight |
├ Melee Damage Base 23 |
├ Melee Damage Ap 15 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 78 |
30 |
├ Base Defence 30 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 30 |
112 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 96 |
├ Mount wh_main_brt_mnt_warhorse_grail_knights |
├ Mount Entity wh_main_brt_cavalry_blood |
├ Mount Speed 75 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Lance
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks. - The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Attributes
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Living Saints
Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Pegasus Aerie
(wh_main_brt_stables_4) Level 3
Royal Menagerie
(wh_main_brt_stables_5) Level 4 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |