Princess
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elven aristocrat is just at home fighting with sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy from a greater distance still. Depending on their wealth and the kingdom of their birth, the princes and princesses of Ulthuan fight in many different ways. Those of Tiranoc typically do battle from the back of swift-wheeled chariots, while the lords of Lothern often stand, spear and bow in hand, amidst the ranks of the Sea Guard. Those with the greatest wealth might ride upon a Great Eagle or Griffon or, in the case of the mightiest princes and princesses of Caledor, a Dragon. Such steeds are invariably a symbol of status, as well as lending a brutal advantage in the midst of battle.
Unit Name Princess |
Main Unit Key wh2_main_hef_cha_princess_0 |
Land Unit Key wh2_main_hef_cha_princess_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid-Weapon Infantry |
Naval Unit Group Hybrid-Weapon Infantry |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
270 |
├ Missile Weapon wh2_main_hef_longbow_arrow_princess |
├ Projectile wh2_main_hef_longbow_arrow_princess |
├ Missile Damage 190 |
├ Missile Ap Damage 80 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 40 |
Melee Attack 65 |
400 |
├ Melee Weapon wh2_main_hef_princess_sword |
├ Melee Damage Base 260 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_chainmail_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
4068 |
├ Man Entity wh2_main_hef_infantry_hero_princess_blood |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 4060 |
Leadership (Base Morale) 80 |
Abilities
- Volley of High Arrows
By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch! - Loose!
The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death. - Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.