The Doombringers (Warpfire Throwers)
"Doooooooooooooooom! Muwahahahaha, yes-yes!"Warpfire Throwers are one of the deadliest weapons within the arsenal of Clan Skryre, a weapon so powerful and dangerous that it is considered the hallmark of Clan Skryre ingenuity. The Warpfire Thrower is a crude yet highly volatile flamethrower that hurls a blast of concentrated Warpfire upon an enemy or a small area of ground. Warpfire Throwers are almost always grouped into teams of two Skaven; one carries a bulky and highly unstable fuel-tank filled with chemicals mixed with powdered Warpstone, while another aims the weapon at the enemy. With a single flick of a switch, a torrent of fuel will be unleashed that ignites into a greenish flame. Once the blast hits any solid object, the Warpstone imbued flame that the weapon spews forth sticks to almost any surface. Nearly nothing can douse the flames of a Warpfire thrower once it has engulfed its intended victim.
Unit Name The Doombringers (Warpfire Throwers) |
Main Unit Key wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0 |
Land Unit Key wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Weapon Team |
Naval Unit Group Weapon Team |
Soldiers 48 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
11 |
├ Missile Weapon wh2_main_skv_warpfire |
├ Projectile wh2_main_skv_warpfire |
├ Missile Damage 8 |
├ Missile Ap Damage 3 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 80 |
Reload 30 |
Shots Per Minute 6.1 |
Ammunition 72 |
Melee Attack 32 |
18 |
├ Melee Weapon wh2_main_skv_sword_skavenslaves |
├ Melee Damage Base 14 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
123 |
├ Man Entity wh2_main_skv_infantry_weaponteam |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 115 |
Leadership (Base Morale) 50 |
Abilities
- Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Warpfire
After being showered in an unholy flood of odiferous flames, those left fleeing in panic are the lucky ones. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range. - Defender
This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |