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Custom Battle Units
- Lord (13)
- Hero (10)
- Melee Infantry (27)
- Missile Infantry (19)
- Chariot (6)
- Field Artillery (3)
Lord | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Command / (wh2_dlc12_skv_cha_warlock_master_0) Warlock Master Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer. |
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1 | 700 | 1000 | 250 | 40 | 350 | 18 | 52 | 90 | 3920 | 60 | ||||||||
2 |
War Machine / Command / (wh2_dlc12_skv_cha_warlock_master_1) Warlock Master (Doom-Flayer) Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer. |
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1 | 1200 | 1100 | 250 | 35 | 270 | 55 | 32 | 100 | 4920 | 60 | ||||||||
3 |
War Machine / Command / (wh2_dlc12_skv_cha_warlock_master_2) Warlock Master (Doomwheel) Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer. |
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25 | 1500 | 1300 | 250 | 26 | 297 | 50 | 37 | 100 | 5220 | 60 | ||||||||
4 |
Missile Infantry / Command / (wh2_dlc14_skv_cha_master_assassin_0) Master Assassin Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage. |
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1 | 900 | 900 | 225 | 60 | 380 | 60 | 45 | 30 | 3688 | 65 | ||||||||
5 |
Melee Infantry / Command / (wh2_dlc16_skv_cha_throt_the_unclean_0) Throt the Unclean Frequently ferocious due to his extreme metabolism, the most ingenious Master Mutator of Hell Pit is nonetheless unparalleled in his monster-splicing abilities. |
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1 | 1000 | 1000 | 250 | 50 | 370 | 25 | 55 | 45 | 5107 | 60 | ||||||||
6 |
Cavalry / Command / (wh2_dlc16_skv_cha_throt_the_unclean_2) Throt the Unclean (Brood Horror) Frequently ferocious due to his extreme metabolism, the most ingenious Master Mutator of Hell Pit is nonetheless unparalleled in his monster-splicing abilities. |
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1 | 1700 | 1700 | 425 | 50 | 440 | 65 | 45 | 45 | 6617 | 60 | ||||||||
7 |
Cavalry / Command / (wh2_dlc16_skv_cha_warlord_2) Warlord (Brood Horror) Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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1 | 1250 | 1250 | 313 | 50 | 400 | 65 | 50 | 60 | 6024 | 60 | ||||||||
8 |
Melee Infantry / Command / (wh2_main_skv_cha_grey_seer_plague_0) Grey Seer (Plague) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1 | 350 | 1000 | 250 | 30 | 310 | 15 | 34 | 20 | 3688 | 55 | ||||||||
9 |
War Machine / Command / (wh2_main_skv_cha_grey_seer_plague_1) Grey Seer (Plague) (Screaming Bell) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1 | 1150 | 1150 | 287 | 30 | 200 | 15 | 34 | 100 | 6268 | 85 | ||||||||
10 |
Melee Infantry / Command / (wh2_main_skv_cha_grey_seer_ruin_0) Grey Seer (Ruin) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1 | 350 | 1000 | 250 | 30 | 310 | 15 | 34 | 20 | 3688 | 55 | ||||||||
11 |
War Machine / Command / (wh2_main_skv_cha_grey_seer_ruin_1) Grey Seer (Ruin) (Screaming Bell) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1 | 1150 | 1150 | 287 | 30 | 200 | 15 | 34 | 100 | 6268 | 85 | ||||||||
12 |
Melee Infantry / Command / (wh2_main_skv_cha_warlord_0) Warlord Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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1 | 550 | 700 | 300 | 50 | 400 | 35 | 55 | 125 | 4068 | 60 | ||||||||
13 |
War Beast / Command / (wh2_main_skv_cha_warlord_1) Warlord (Bonebreaker) Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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1 | 1000 | 1150 | 300 | 50 | 460 | 55 | 55 | 70 | 6384 | 60 | ||||||||
Hero | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
14 |
Melee Infantry / Command / (wh2_dlc14_skv_cha_eshin_sorcerer_0) Eshin Sorcerer Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection. |
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1 | 350 | 1000 | 250 | 35 | 310 | 15 | 40 | 20 | 3600 | 50 | ||||||||
15 |
Melee Infantry / Command / (wh2_dlc16_skv_cha_chieftain_0) Chieftain To be in the Warlord’s cadre, scheming must come as naturally as breathing, for it takes a great leader to speak great lies. |
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1 | 550 | 1000 | 250 | 40 | 360 | 15 | 45 | 90 | 3783 | 50 | ||||||||
16 |
War Beast / Command / (wh2_dlc16_skv_cha_chieftain_1) Chieftain (Bonebreaker) To be in the Warlord’s cadre, scheming must come as naturally as breathing, for it takes a great leader to speak great lies. |
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1 | 1000 | 1000 | 250 | 50 | 430 | 50 | 40 | 70 | 6099 | 60 | ||||||||
17 |
Melee Infantry / Command / (wh2_dlc16_skv_cha_ghoritch_0) Ghoritch Monstrous mutant brawn and a warrior’s instinct make Ghoritch one of the greatest creations to ever emerge from Hell Pit. |
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1 | 1600 | 1600 | 0 | 60 | 520 | 70 | 30 | 70 | 7708 | 70 | ||||||||
18 |
Melee Infantry / Command / (wh2_dlc16_skv_cha_packmaster_0) Packmaster Specially trained to deliver lashing pain, Packmasters excel at hurting their enemies while simultaneously goading their hulking monstrosities to do the same. |
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1 | 500 | 1000 | 250 | 35 | 360 | 20 | 40 | 20 | 3572 | 50 | ||||||||
19 |
Cavalry / Command / (wh2_dlc16_skv_cha_packmaster_2) Packmaster (Brood Horror) Specially trained to deliver lashing pain, Packmasters excel at hurting their enemies while simultaneously goading their hulking monstrosities to do the same. |
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1 | 1200 | 1200 | 300 | 40 | 400 | 65 | 30 | 40 | 6011 | 55 | ||||||||
20 |
Melee Infantry / Command / (wh2_main_skv_cha_assassin) Assassin What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death. |
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1 | 500 | 800 | 200 | 60 | 375 | 40 | 35 | 20 | 3572 | 60 | ||||||||
21 |
Melee Infantry / Command / (wh2_main_skv_cha_plague_priest_0) Plague Priest The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge. |
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1 | 500 | 1000 | 250 | 40 | 280 | 20 | 32 | 20 | 3840 | 60 | ||||||||
22 |
War Machine / Command / (wh2_main_skv_cha_plague_priest_2) Plague Priest (Plague Furnace) The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge. |
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1 | 1400 | 1400 | 325 | 30 | 200 | 20 | 26 | 90 | 5868 | 85 | ||||||||
23 |
Melee Infantry / Command / (wh2_main_skv_cha_warlock_engineer) Warlock Engineer Marching to war with magical machinations; outrageous and heretical, but most of all deadly. |
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1 | 400 | 1000 | 250 | 25 | 280 | 10 | 32 | 45 | 3420 | 50 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
24 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0) Skavenslaves In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong. |
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180 | 150 | 150 | 38 | 12 | 18 | 5 | 10 | 0 | 48 | 35 | ||||||||
25 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0) Skavenslave Spears A spear may mean they fight a little longer or better, but it only delays their inevitable demise. |
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180 | 175 | 175 | 44 | 9 | 16 | 3 | 16 | 0 | 48 | 35 | ||||||||
26 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrats_0) Clanrats The cornerstone of the Skaven military, less numerous but better trained than the slave class. |
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160 | 300 | 300 | 75 | 24 | 26 | 10 | 18 | 25 | 60 | 45 | ||||||||
27 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrat_spearmen_0) Clanrat Spears Angry, teeming rats with spears to overwhelm, defend, and tear enemies from their mounts. |
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160 | 325 | 325 | 81 | 18 | 23 | 6 | 24 | 25 | 60 | 45 | ||||||||
28 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrats_1) Clanrats (Shields) The cornerstone of the Skaven military, less numerous but better trained than the slave class. |
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160 | 350 | 350 | 87 | 24 | 26 | 10 | 22 | 60 | 60 | 45 | ||||||||
29 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrat_spearmen_1) Clanrat Spears (Shields) Although fury and numbers count for much in a fight, a good shield cannot be overstated. |
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160 | 375 | 375 | 93 | 18 | 23 | 6 | 28 | 60 | 60 | 45 | ||||||||
30 |
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_clanrats_ror_0) Clan Vulkn Tailslashers (Clanrats - Shields) These Clanrats' sport nasty, improvised tailblades that are all the more vicious for their homemade ingenuity. |
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160 | 500 | 500 | 125 | 31 | 34 | 10 | 29 | 60 | 60 | 55 | ||||||||
31 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_wolf_rats_0) Wolf Rats Swift paws and vicious claws let loose upon the battlefield are sure to lead to a violent, blood-drenched mass-mauling. |
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80 | 550 | 550 | 138 | 28 | 16 | 28 | 19 | 15 | 83 | 34 | ||||||||
32 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_wolf_rats_1) Wolf Rats (Poison) Those set upon by these monsters pray they die by the first bite, instead of dying painfully riddled with rabid saliva. |
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80 | 550 | 550 | 138 | 28 | 26 | 28 | 19 | 15 | 83 | 34 | ||||||||
33 |
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_warp_grinder_0) Warp-Grinders The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh! |
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24 | 600 | 600 | 100 | 20 | 96 | 8 | 18 | 70 | 164 | 45 | ||||||||
34 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monks) Plague Monks Feeling no pain, they throw themselves into battle, paying little heed to what awaits them. |
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120 | 750 | 750 | 187 | 28 | 32 | 22 | 25 | 10 | 76 | 68 | ||||||||
35 |
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_0) Eshin Triads Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest. |
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72 | 750 | 750 | 188 | 30 | 30 | 10 | 28 | 20 | 80 | 64 | ||||||||
36 |
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_rat_ogres) Rat Ogres Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy. |
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16 | 800 | 800 | 200 | 26 | 80 | 46 | 26 | 30 | 483 | 56 | ||||||||
37 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0) Death Runners Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. |
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72 | 850 | 825 | 206 | 32 | 30 | 22 | 28 | 20 | 80 | 68 | ||||||||
38 |
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_ror_0) Iksha's Triads (Eshin Triads) The teachings of Iksha Fastclaw serve his adherents well, allowing them to appear and disappear seemingly anywhere using their shady ‘doppelgang’. |
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72 | 950 | 950 | 238 | 38 | 30 | 10 | 36 | 20 | 80 | 74 | ||||||||
39 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_stormvermin_0) Stormvermin (Halberds) Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class. |
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160 | 1000 | 1000 | 250 | 25 | 28 | 10 | 33 | 90 | 62 | 60 | ||||||||
40 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_stormvermin_1) Stormvermin (Sword & Shield) Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class. |
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160 | 1050 | 1050 | 262 | 38 | 34 | 18 | 36 | 125 | 62 | 60 | ||||||||
41 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monk_censer_bearer) Plague Monk Censer Bearers Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise. |
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120 | 1050 | 1050 | 263 | 31 | 44 | 34 | 25 | 10 | 80 | 72 | ||||||||
42 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_rat_ogres_ror_0) Pit Fighters of Hell’s Deep (Rat Ogres) Only the toughest specimens survive the lowest of Hell Pit’s Nine Circles, the freak-infested proving ground in the utter darkness below. |
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16 | 1050 | 1050 | 262 | 34 | 80 | 46 | 34 | 30 | 483 | 66 | ||||||||
43 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_brood_horror_0) Brood Horror The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth. |
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1 | 1200 | 1100 | 275 | 40 | 400 | 65 | 30 | 40 | 6009 | 55 | ||||||||
44 |
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_death_runners_ror_0) Visktrin's Death Squad (Death Runners) Though Lord Visktrin has been dead for centuries, his elite unit still worship him, persisting in murderous duties in their fallen leader’s name. |
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72 | 1150 | 1150 | 288 | 41 | 30 | 22 | 36 | 20 | 80 | 78 | ||||||||
45 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_rat_ogre_mutant) Mutant Rat Ogre The cream of Clan Moulder’s creations, augmented with greater size and strength, and in some cases a transplanted mind! |
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1 | 1300 | 1300 | 325 | 52 | 445 | 60 | 38 | 30 | 6508 | 60 | ||||||||
46 |
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_plague_monk_censer_bearer_ror_0) Blightscab's Plaguepack (Plague Monk Censer Bearers) Good luck getting close enough to these foul, pestilential creatures to kill them without getting infected! |
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120 | 1300 | 1300 | 325 | 39 | 44 | 34 | 32 | 10 | 80 | 82 | ||||||||
47 |
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_stormvermin_ror_0) Council Guard (Stormvermin - Halberds) In a society as corrupt and perfidious as this, the law-makers must be protected from those over whom they rule. |
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160 | 1350 | 1350 | 337 | 32 | 28 | 10 | 42 | 90 | 62 | 100 | ||||||||
48 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_rat_ogre_mutant_ror_0) Morskittar's Hellion (Mutant Rat Ogre) Much like the Tinker-in-Chief who commissioned its creation, this grotesque mutant has had many a body part replaced or augmented. |
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1 | 1650 | 1650 | 413 | 64 | 445 | 60 | 48 | 30 | 6508 | 70 | ||||||||
49 |
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_hell_pit_abomination) Hell Pit Abomination The very image of madness and ruin; the ultimate rat-made menace unleashed. |
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1 | 1800 | 1800 | 450 | 42 | 520 | 25 | 30 | 50 | 12100 | 90 | ||||||||
50 |
Melee Infantry / Melee Infantry / (wh2_dlc16_skv_mon_hell_pit_abomination_ror_0) The Thing-Thing (Hell Pit Abomination) No name can ever express the true nature of this grotesque monstrosity, or aptly describe its unsurpassed loathsomeness! |
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1 | 2250 | 2250 | 563 | 52 | 520 | 25 | 38 | 50 | 12100 | 100 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
51 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0) Skavenslave Slingers From a position of relative safety, slings enable them to watch their peers march to their doom. |
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140 | 225 | 225 | 56 | 8 | 120 | 7.4 | 22 | 6 | 18 | 4 | 7 | 0 | 45 | 33 | ||||
52 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0) Night Runners These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places. |
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120 | 500 | 500 | 125 | 12 | 70 | 9.5 | 10 | 24 | 26 | 12 | 14 | 10 | 56 | 48 | ||||
53 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1) Night Runners (Slings) Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire. |
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120 | 500 | 500 | 125 | 11 | 140 | 8.3 | 22 | 24 | 26 | 10 | 14 | 10 | 56 | 48 | ||||
54 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers) Poisoned Wind Globadiers When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death. |
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48 | 550 | 550 | 137 | 16 | 85 | 6.1 | 18 | 18 | 26 | 6 | 16 | 100 | 76 | 58 | ||||
55 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_warpfire_thrower) Warpfire Throwers Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs. |
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32 | 550 | 700 | 175 | 11 | 80 | 5 | 72 | 16 | 18 | 2 | 16 | 70 | 123 | 50 | ||||
56 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0) The Doombringers (Warpfire Throwers) "Doooooooooooooooom! Muwahahahaha, yes-yes!" |
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48 | 700 | 700 | 175 | 11 | 80 | 6.1 | 72 | 32 | 18 | 2 | 34 | 70 | 123 | 50 | ||||
57 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0) Gutter Runner Slingers Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 750 | 750 | 187 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | ||||
58 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0) Gutter Runners Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly. |
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120 | 750 | 750 | 187 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | ||||
59 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_0) Ratling Guns The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively. |
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32 | 850 | 800 | 212 | 8 | 145 | 14.1 | 270 | 16 | 26 | 2 | 16 | 70 | 123 | 50 | ||||
60 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1) Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 850 | 850 | 212 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | ||||
61 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1) Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
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120 | 850 | 850 | 212 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | ||||
62 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_death_globe_bombardiers) Death Globe Bombardiers Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas. |
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48 | 900 | 900 | 225 | 22 | 85 | 6.7 | 18 | 18 | 26 | 6 | 16 | 100 | 76 | 58 | ||||
63 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_0) Warplock Jezzails These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned! |
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32 | 900 | 900 | 225 | 36 | 275 | 5.9 | 22 | 16 | 26 | 2 | 16 | 125 | 123 | 50 | ||||
64 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_0) Teeth-Breakers (Ratling Guns) Keep your mouth shut and your head down if you want to live. |
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32 | 1050 | 1000 | 262 | 8 | 145 | 17.1 | 270 | 22 | 26 | 2 | 22 | 70 | 123 | 60 | ||||
65 |
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_0) Poisoned Wind Mortars The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away! |
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12 | 1100 | 1100 | 275 | 54 | 250 | 4.8 | 14 | 14 | 18 | 2 | 16 | 70 | 328 | 50 | ||||
66 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0) Death Dealers (Ratling Guns) "You see… only your imminent death, haha, yes-yes!" |
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32 | 1250 | 1200 | 312 | 9 | 175 | 17.1 | 410 | 22 | 26 | 2 | 22 | 70 | 123 | 60 | ||||
67 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_ror_0) Natty Buboe's Sharpshooters (Warplock Jezzails) They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat. |
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32 | 1200 | 1200 | 275 | 36 | 275 | 7.1 | 22 | 22 | 26 | 2 | 22 | 125 | 123 | 60 | ||||
68 |
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_art_warplock_jezzails_ror_tech_lab_0) Eye-Takers (Warplock Jezzails) These crack Jezzail operators are the most accurate among their already-deadly kind; best keep your head down if you value your eyesight! |
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32 | 1300 | 1250 | 313 | 36 | 275 | 7.1 | 22 | 22 | 26 | 2 | 22 | 125 | 123 | 60 | ||||
69 |
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_ror_0) The Avalanche Mortars (Death Globe Mortars) By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry. |
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12 | 1500 | 1500 | 375 | 132 | 250 | 5.7 | 14 | 19 | 18 | 2 | 22 | 70 | 328 | 60 | ||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
70 |
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_0) Doom-Flayers It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die. |
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4 | 1200 | 1200 | 300 | 26 | 95 | 40 | 22 | 90 | 1394 | 60 | ||||||||
71 |
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_ror_tech_lab_0) Blackhole Flayers (Doom-Flayers) Pity the unfortunate facing such a device - they will need every ounce of wit and fighting ability to prevail against it. |
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4 | 1450 | 1300 | 325 | 34 | 95 | 40 | 29 | 90 | 1394 | 70 | ||||||||
72 |
War Machine / Chariot / (wh2_dlc12_skv_veh_doomwheel_ror_tech_lab_0) Warpfire's Wheel (Doomwheel) "…and Hell, quite literally, followed with it." |
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25 | 1700 | 1400 | 350 | 31 | 270 | 50 | 41 | 100 | 6288 | 75 | ||||||||
73 |
War Machine / Chariot / (wh2_main_skv_veh_doomwheel) Doomwheel Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning. |
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25 | 1450 | 1400 | 350 | 24 | 270 | 50 | 32 | 100 | 5188 | 65 | ||||||||
74 |
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_ror_0) Dwarf-Thing Menace (Doom-Flayers) This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough! |
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4 | 1450 | 1400 | 350 | 34 | 95 | 40 | 29 | 90 | 1394 | 70 | ||||||||
75 |
War Machine / Chariot / (wh2_dlc12_skv_veh_doomwheel_ror_0) Wheelz of Dooom (Doomwheel) The dread Wheelz crush those caught 'neath their spikey-tracked engines of death! |
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25 | 1700 | 1650 | 400 | 31 | 270 | 50 | 41 | 100 | 5188 | 75 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
76 |
Siege Engine / Field Artillery / (wh2_main_skv_art_plagueclaw_catapult) Plagueclaw Catapults The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance! |
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56 | 900 | 900 | 225 | 150 | 400 | 3.7 | 15 | 26 | 2 | 17 | 30 | 51 | 54 | |||||
77 |
Siege Engine / Field Artillery / (wh2_main_skv_art_warp_lightning_cannon) Warp Lightning Cannons This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake. |
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56 | 1000 | 1000 | 250 | 340 | 430 | 3.2 | 16 | 18 | 2 | 16 | 30 | 48 | 50 | |||||
78 |
Siege Engine / Field Artillery / (wh2_dlc12_skv_art_warp_lightning_cannon_ror_0) Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons) If you're facing Ikit's cannon crew, chances are you're already dead! |
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56 | 1200 | 1200 | 300 | 340 | 430 | 4.1 | 22 | 18 | 2 | 22 | 30 | 48 | 60 |