Eye-Takers (Warplock Jezzails)
These crack Jezzail operators are the most accurate among their already-deadly kind; best keep your head down if you value your eyesight!Warplock Jezzails are specialised teams of marksmen bearing weaponry of the same name - long-barrelled muskets requiring a two-rat Skaven team to fire and reload. This is because their barrels are extraordinarily long, giving them the capability of hitting targets at far greater distances than conventional bows or blackpowder firearms. When fired, a single bullet made of refined toxic Warpstone is unleashed, striking with a force capable of penetrating even the thickest armour. The bullets leave a faint green vapour trail in the air, which generally exposes the team to enemy fire. For this reason, a protective pavise shield, designed to screen themselves from retaliatory arrows, bolts and bullets, is also carried.
Unit Name Eye-Takers (Warplock Jezzails) |
Main Unit Key wh2_dlc12_skv_art_warplock_jezzails_ror_tech_lab_0 |
Land Unit Key wh2_dlc12_skv_art_warplock_jezzails_ror_tech_lab_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Weapon Team |
Naval Unit Group Weapon Team |
Soldiers 32 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1300 |
Recruitment Cost 1250 |
Upkeep Cost 313 |
36 |
├ Missile Weapon wh2_dlc12_skv_warp_jezzails_lab_ror |
├ Projectile wh2_dlc12_skv_warp_jezzails_bullet_lab_ror |
├ Missile Damage 6 |
├ Missile Ap Damage 30 |
└ Base Reload Time 12 |
Accuracy 33 |
Range 275 |
Reload 30 |
Shots Per Minute 7.1 |
Ammunition 22 |
Melee Attack 22 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
22 |
├ Base Defence 22 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
125 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 55 |
123 |
├ Man Entity wh2_main_skv_infantry_weaponteam_jezzails |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 115 |
Leadership (Base Morale) 60 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers. - Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |