Rat Ogres
Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy.The hulking monstrosities known as Rat Ogres are one of the most successful of Clan Moulder's numberless creations. The Master Moulders have found the perfect blend of death-dealing creature through a mixture of foul crossbreeding and dark sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful Warpstone-derived balm, the infamous skalm. The Rat Ogre combines the speed and ferocity of a Skaven with the sheer brawn of an Ogre. Somehow the desperate hunger of both races has been magnified as well - for the Rat Ogre is truly a ravenous creature, forever seeking to gorge its fill on fresh meat. In battle a Rat Ogre pack is horrifying to behold, becoming wholly consumed by an insatiable instinct to kill, rip, and tear, and it takes a Packmaster to steer their ferocious charges. A Rat Ogre pack moves with great speed, their misshapen bodies made entirely of straining, bulging muscles, teeth, and claws. The snarling rage of a Rat Ogre pack colliding with an enemy unit resounds across a battlefield, as the towering creatures splinter shields, snap bones, and relentlessly pound any and all opposition.
Unit Name Rat Ogres |
Main Unit Key wh2_dlc16_skv_mon_rat_ogres_flesh_lab |
Land Unit Key wh2_main_skv_mon_rat_ogres |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 16 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 800 |
Recruitment Cost 0 |
Upkeep Cost 200 |
Melee Attack 26 |
80 |
├ Melee Weapon wh2_main_skv_rat_ogre |
├ Melee Damage Base 22 |
├ Melee Damage Ap 58 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 46 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_body_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
483 |
├ Man Entity wh2_main_skv_monster_rat_ogre |
├ Man Speed 60 |
├ Man Health 8 |
└ Bonus Hit Points 475 |
Leadership (Base Morale) 56 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex |