Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.
Unit Name Loremaster of Hoeth |
Main Unit Key wh2_main_hef_cha_loremaster_of_hoeth_0 |
Land Unit Key wh2_main_hef_cha_loremaster_of_hoeth_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Melee Attack 55 |
360 |
├ Melee Weapon wh2_main_hef_loremaster_of_hoeth |
├ Melee Damage Base 125 |
├ Melee Damage Ap 235 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 16 |
Charge Bonus 30 |
43 |
├ Base Defence 43 |
├ Shield wh_missile_block_20_inaudible |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 20 |
3688 |
├ Man Entity wh2_main_infantry_standard_hero_blood_loremaster |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 3680 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |