Gordinar, Champion of the Flame
Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.
Unit Name Gordinar, Champion of the Flame |
Main Unit Key wh2_dlc15_hef_mon_sun_dragon_imrik |
Land Unit Key wh2_dlc15_hef_mon_sun_dragon_imrik |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1900 |
Recruitment Cost 0 |
Upkeep Cost 425 |
Melee Attack 52 |
495 |
├ Melee Weapon wh2_dlc15_hef_sun_dragon_imrik |
├ Melee Damage Base 155 |
├ Melee Damage Ap 340 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_body_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
7460 |
├ Man Entity wh2_main_hef_mon_sun_dragon_blood |
├ Man Speed 65 |
├ Man Health 8 |
└ Bonus Hit Points 7452 |
Leadership (Base Morale) 80 |
Abilities
- Gordinar's Dragon Breath
Despite being an adolescent in Dragon terms, Gordinar’s breath blazes with the intense power of the sun itself. - Rebirth
With strange aeons even death may die...
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - {{tr:guerrilla_deployment}}
Strengths & Weaknesses
- Sun Dragon's Breath
The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups. - Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |