Silver Helms (Shields)
With stout shields and resolute temperaments, resisting the charge of any who dare stand against them.The Silver Helms are seen as the perfect exemplars of mounted martial grace and valour to which young Elves should aspire. Dragon Princes are too distant and aloof, Ellyrian Reavers perhaps a touch too wild and uncivilised; Silver Helms are proud without being haughty, and brave without being undisciplined. Thus, Ulthuan's legends more often centre around the deeds of its Silver Helms than any other warriors within the ten realms. Where the ranks of archers and spear regiments are drawn from the citizenry of Ulthuan, the Silver Helms are recruited purely from families of noble blood. Whilst such a calling is not compulsory, few amongst the nobility are prepared to invite dishonour by not fulfilling their duty. Furthermore, service as a Silver Helm is often considered the finest way for a noble to prove himself as warrior and leader both.
Unit Name Silver Helms (Shields) |
Main Unit Key wh2_main_hef_cav_silver_helms_1 |
Land Unit Key wh2_main_hef_cav_silver_helms_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Shock Cavalry |
Naval Unit Group Shock Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 34 |
32 |
├ Melee Weapon wh2_main_hef_lance |
├ Melee Damage Base 23 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 64 |
30 |
├ Base Defence 30 |
├ Shield wh_missile_block_30_metal |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 30 |
101 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 85 |
├ Mount wh2_main_hef_mnt_barded_steed |
├ Mount Entity wh2_main_hef_mnt_barded_steed |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 72 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |