The Bordermen (Outriders - Grenade Launcher)
The challenging topography of the borderlands breeds a special kind of horseman.Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.
Unit Name The Bordermen (Outriders - Grenade Launcher) |
Main Unit Key wh2_dlc13_emp_cav_outriders_ror_0 |
Land Unit Key wh2_dlc13_emp_cav_outriders_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 48 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 200 |
12 |
├ Missile Weapon wh2_dlc13_emp_grenade_launcher_bordermen |
├ Projectile wh2_dlc13_emp_grenade_bordermen |
├ Missile Damage 4 |
├ Missile Ap Damage 8 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 100 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 18 |
Melee Attack 18 |
24 |
├ Melee Weapon wh_main_emp_sword_cav |
├ Melee Damage Base 21 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_chainmail_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
91 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 75 |
├ Mount wh2_dlc13_emp_warhorse_bordermen_ror_0 |
├ Mount Entity wh_main_emp_cav_outriders_blood |
├ Mount Speed 84 |
└ Mount Health 8 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Can't Attack Air
Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |