Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.
Unit Name Flagellants |
Main Unit Key wh_dlc04_emp_inf_flagellants_0 |
Land Unit Key wh_dlc04_emp_inf_flagellants_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mace Infantry |
Naval Unit Group Mace Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Melee Attack 32 |
33 |
├ Melee Weapon wh_dlc04_emp_mace |
├ Melee Damage Base 25 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
0 |
├ Armour wh_main_body_0 |
├ Armour Defence 0 |
└ Shield Armour 0 |
73 |
├ Man Entity wh_dlc04_infantry_flagellants_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 65 |
Leadership (Base Morale) 100 |
Abilities
- Strength of the Penitent
As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh! - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings | |
---|---|
Lv. 0 |
Shrine of Sigmar
(wh_main_emp_worship_1) Level 0
Temple of Sigmar
(wh_main_emp_worship_2) Level 1
Cathedral of Sigmar
(wh_main_emp_worship_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |