Bandit Marauders
The lighter the armour, the faster the warrior, the quicker the strike, the sooner the kill.Whereas some cavalry bring a primal, instantly shattering force to the battlefield, other mounted warriors are suited to the slower burn, embroiling themselves in the melee and staying to continue inflicting casualties.
These marauders carry dual axes into battle so, whilst they get less power on the charge, their destructive capability increases dramatically once they begin hacking away at foes.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Mobility
Melee cavalry use their speed to outmanoeuvre their enemies, striking at exposed flanks and vulnerable units. - Vulnerable to spears
This unit's speed and mass will work against it if charging the pointy end of enemy spears!
Unit Name Bandit Marauders |
Main Unit Key 3k_dlc05_unit_earth_bandit_marauders |
Land Unit Key 3k_dlc05_unit_earth_bandit_marauders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Cavalry |
Naval Unit Group Axe Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 432 |
Recruitment Cost 750 |
Upkeep Cost 200 |
Morale 30 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_dw095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 106 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 32 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_hero_none_low |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 20% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |