Black Mountain Marauders
Years of banditry have enabled these troops to sneak behind enemy lines, striking at unsuspecting foes and capturing strategic points.By creeping behind enemy lines, Black Mountain Marauders can launch early surprise attacks on unsuspecting foes. The wounds dealt by the marauders' fu axes can be catastrophic, while their fearlessness ensures that they will stand fast even when their incursion has been discovered by the enemy.
Once the element of surprise has been lost, the marauders are vulnerable to missiles, their tunics helping them to move quietly but providing little defence against arrows or spears.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets. - Causes scare
This unit is terrifying to its foes and reduces the morale of nearby enemies.
Unit Name Black Mountain Marauders |
Main Unit Key 3k_main_unit_metal_black_mountain_marauders |
Land Unit Key 3k_main_unit_metal_black_mountain_marauders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 185 |
Morale 33 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_dw095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 144 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 32 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 39% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |