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HomeHome / Total War: THREE KINGDOMS / Heishan / Units / Black Mountain Marauders
Black Mountain Marauders HeishanHeishan Melee Infantry

Black Mountain Marauders

Years of banditry have enabled these troops to sneak behind enemy lines, striking at unsuspecting foes and capturing strategic points.

By creeping behind enemy lines, Black Mountain Marauders can launch early surprise attacks on unsuspecting foes. The wounds dealt by the marauders' fu axes can be catastrophic, while their fearlessness ensures that they will stand fast even when their incursion has been discovered by the enemy.

Once the element of surprise has been lost, the marauders are vulnerable to missiles, their tunics helping them to move quietly but providing little defence against arrows or spears.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • SCARE
    Reduces nearby enemy morale. Does not stack.


  • This unit can deploy outside the deployment zone.

  • HIDE IN FOREST
    Can hide in forests.
  • RAIDER
    Idle soldiers will burn down nearby buildings.
  • IMMUNE TO SCARE
    Immune to scare effects.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Guerrilla deployment
    These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
  • Causes scare
    This unit is terrifying to its foes and reduces the morale of nearby enemies.
Black Mountain Marauders

Unit Name

Black Mountain Marauders

Main Unit Key

3k_main_unit_metal_black_mountain_marauders

Land Unit Key

3k_main_unit_metal_black_mountain_marauders

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

185

Morale

33

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_dw095_axe

Melee Attack Rate

30

Melee Charge Bonus

144

Melee Damage - Base

14

Melee Damage - Armour-piercing

32

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

39%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0