![Bandit Gang](gen_images/unit_icon/three_kingdoms/3k_main_faction_zhang_yan/3k_dlc05_unit_wood_bandit_gang.png)
![Heishan](images/three_kingdoms/flags/3k_main_faction_zhang_yan/mon_24.png)
Bandit Gang
These men have basic weapons, and determination in droves. But that's essentially all they have.Even in the most irregular of armies, a core of spearmen is essential to maintain an effective fighting force. This is no different for the bandits than it is for the Han. They are lightly-equipped, armed only with a spear and shield, and a fierce, but blind determination. Although they are a far cry from the elite spearmen of the empire, they fight no less fiercely for a lack of official training.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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CHARGE REFLECTION VS. MOUNTED
Reflects the charge damage of any mounted attacker back onto them when braced. -
HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: anti-cavalry
These units are strong against flanking units such as cavalry, so are best used to protect vulnerable flanks. - Good against mounted
This unit is trained to fight against mounted enemies. - Poor morale
This unit is likely to flee quickly when it suffers casualties or is involved in a losing battle.
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Unit Name Bandit Gang |
Main Unit Key 3k_dlc05_unit_wood_bandit_gang |
Land Unit Key 3k_dlc05_unit_wood_bandit_gang |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste melee_infantry |
Category inf_melee |
Class inf_spr |
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Entity |
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WEAPONS 3k_main_unit_1h175_spear |
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├ Bonus vs Cavalry 7 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield 3k_main_unit_infantry_oval |
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ARMOUR 3k_main_unit_leather_partial |
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