Kharibdyss
A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.
Unit Name Kharibdyss |
Main Unit Key wh2_dlc10_def_mon_kharibdyss_0 |
Land Unit Key wh2_dlc10_def_mon_kharibdyss_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Melee Attack 55 |
500 |
├ Melee Weapon wh2_dlc10_def_kharibdyss |
├ Melee Damage Base 150 |
├ Melee Damage Ap 350 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
10400 |
├ Man Entity wh2_dlc10_def_monster_kharibdyss |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 10392 |
Leadership (Base Morale) 65 |
Abilities
- Abyssal Howl
The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability | |
---|---|
The Eye of the Vortex |