Bloodwrack Shrine
To the Druchii, the scent of suffering is akin to the finest perfume, and no sound more despairing than the twisted echo of a shrine-bound Medusa.When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful Peaks to return with Bloodwrack Medusae in tow, their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies. A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers wear masks polished to a mirror-like sheen. Worse still, all who fight nearby find their minds twisted by an echo of the Medusa's endless despair. All save the Dark Elves, that is; to them, the scent of suffering is akin to the finest perfume – a heady brew when mixed with the tang of freshly-spilled blood.
Unit Name Bloodwrack Shrine |
Main Unit Key wh2_dlc14_def_veh_bloodwrack_shrine_0 |
Land Unit Key wh2_dlc14_def_veh_bloodwrack_shrine_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Magic Chariot |
Naval Unit Group Magic Chariot |
Soldiers 3 |
Caste War Machine |
Category War Machine |
Class Chariot |
Cost 1800 |
Recruitment Cost 1200 |
Upkeep Cost 375 |
90 |
├ Missile Weapon wh2_dlc14_def_medusa_gaze |
├ Projectile wh2_dlc14_def_medusa_gaze |
├ Missile Damage 30 |
├ Missile Ap Damage 60 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 125 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 25 |
0 |
├ Engine wh2_dlc14_def_veh_bloodwrack_shrine |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 25 |
Melee Attack 22 |
200 |
├ Melee Weapon wh2_dlc14_def_bloodwrack_shrine |
├ Melee Damage Base 120 |
├ Melee Damage Ap 80 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 20 |
Charge Bonus 39 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
7092 |
├ Man Entity wh2_dlc14_def_mon_medusa |
├ Man Speed 58 |
├ Man Health 8 |
└ Bonus Hit Points 7084 |
Leadership (Base Morale) 80 |
Abilities
- Aura of Agony
Enemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair. - Aura of Ardour
The pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her. - Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability | |
---|---|
The Eye of the Vortex |