Har Ganeth Executioners
In the name of Khaine and with draichs in their hands, furious brutality is brought to the battlefield.Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. Countless victims are brought here to be sacrificed upon Khaine's altars. It was in Har Ganeth that the first ceremonies of execution were held. In the wake of a great victory over the High Elves, the guards of Har Ganeth led thousands of captives to the pinnacle of the temple and beheaded them with full ceremony and ritual. Such was the Dark Elves' delight when they beheld the bloodied heads tumbling down the steps that, from that day forth, executions became a regular feature in Har Ganeth society and a punishment for all manner of diverse crimes. Every Executioner carries a draich, the ceremonial weapon of his calling, forged by its wielder under the supervision of the armourers of Khaine's great temple. As an Executioner learns his bloody skills, he also refines his weapon so that the two are as one. Some Executioners prefer a heavy axe-like blade, others a slender sword, depending upon their own abilities and preferred method of killing. Regardless of design, these weapons are fearsome in battle, able to cleave through armour, flesh and bone with but a single, flawlessly placed strike.
Unit Name Har Ganeth Executioners |
Main Unit Key wh2_main_def_inf_har_ganeth_executioners_0 |
Land Unit Key wh2_main_def_inf_har_ganeth_executioners_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Greatsword Infantry |
Naval Unit Group Greatsword Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 38 |
42 |
├ Melee Weapon wh2_main_def_greatsword |
├ Melee Damage Base 13 |
├ Melee Damage Ap 29 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 14 |
Charge Bonus 24 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_chainmail_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
84 |
├ Man Entity wh2_main_def_infantry_medium_blood_dismembers |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 76 |
Leadership (Base Morale) 82 |
Abilities
- Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Murderous Mastery
Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
Requires Buildings | |
---|---|
Lv. 0 |
Palace of Dread Knights
(wh2_dlc11_horde_def_aristocracy_2) Level 1
Executioner's Hall
(wh2_main_def_murder_2) Level 1
Temple of Khaine
(wh2_main_def_worship_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex |