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HomeHome / Total War: WARHAMMER II / Order of Loremasters / Units / Teclis (Arcane Phoenix)
Teclis (Arcane Phoenix) Order of LoremastersOrder of Loremasters Command

Teclis (Arcane Phoenix)

Though frail, the power of his knowledge and tactical thought is mighty indeed.

Among the High Elves the names of Tyrion and Teclis are spoken with hushed respect. The fame of those twin brothers extends throughout Ulthuan and into the lands beyond. Born into one of the oldest families of Ulthuan, the brothers can trace their line back to the doomed Aenarion, first and mightiest of the Phoenix Kings of Ulthuan. It is their destiny to perform mighty deeds and shape the fate of kingdoms. Teclis is Tyrion's twin brother, but two more different siblings would be hard to find. Where the curse of Aenarion has yet to leave an obvious mark upon Tyrion, it has made his brother frail and caustic. Indeed, so feeble is Teclis that his body can only be sustained by the consumption of magical potions. Yet no-one, least of all Tyrion, sees Teclis as the weaker twin - his destiny merely lies along another path. Teclis has been blessed with a talent for magic that makes him preeminent, not only amongst the mages of Ulthuan, but in the whole world. Though it is little acknowledged in Naggaroth, the Witch King accedes that Teclis is his superior and, since the Battle of Finuval Plain, has taken care not to come into direct conflict with his younger cousin. It is even claimed that Teclis' power approaches that of the great Necromancer Nagash, so it is fortunate that he has devoted his life to thwarting the powers of Chaos and death.

Teclis (Arcane Phoenix)

Unit Name

Teclis (Arcane Phoenix)

Main Unit Key

wh2_dlc15_hef_cha_teclis_2

Land Unit Key

wh2_dlc15_hef_cha_teclis_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Melee Attack

46

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh2_dlc15_hef_arcane_phoenix

├ Melee Damage Base

140

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

58

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

6906

├ Man Entity

wh2_main_hef_infantry_hero_teclis_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

6890

├ Mount

wh2_dlc15_hef_mnt_arcane_phoenix

├ Mount Entity

wh2_dlc15_hef_mon_arcane_phoenix_0

├ Mount Speed

80

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Greater Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
  • Potion of Charoi
    Like Teclis before them, the deepest blue of night imbues the drinker with the stamina and strength they need to face down the foe.
  • Bound Fiery Convocation
    The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame.
  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.