Poachers
Patience, focus and resolve; the skills of the poacher are perfectly transferable to the needs of the battlefield.The poacher knows the land intimately; years of hunting and tracking has given him an innate understanding of how to work with nature to seek, find and ultimately kill.
As such, these warriors can move where others cannot, and faster besides. They do not carry particularly good spears or bows, for their ability comes from surprising foes as they would a wild boar, dealing swift and shocking damage and sowing chaos amongst enemy ranks before a large engagement.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets. - Paltry armour
This unit is only armoured with light cloth, making it vulnerable when engaged.
Unit Name Poachers |
Main Unit Key 3k_dlc04_unit_water_poachers |
Land Unit Key 3k_dlc04_unit_water_poachers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 350 |
Recruitment Cost 390 |
Upkeep Cost 105 |
Morale 21 |
├ Hit Points 54000 |
└ Speed NAN |
3k_dlc04_unit_2h175_spear_bamboo_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 32 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 5 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 7% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 19 |
Accuracy |