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Mounted Lancer Defectors Zhang BaoZhang Bao Shock Cavalry

Mounted Lancer Defectors

These lancers were trained and drilled by the Han's military machine. Now they turn their weapons against their former masters.

The lance of one you once called brother causes considerably more damage than that of any other; the Yellow Turban message has caused many a lance to be turned and destroy bonds once-thought unbreakable.

The mounted lancer is a terror on the battlefield. As they are lightly armoured, they are able to move swiftly and strike with great force against any foe. They are particularly effective at neutralising other cavalry and chasing down fleeing infantry who, much like the Han, will be hounded from the land.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: flanking
    Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units.
  • Good charge
    This unit has a superior, devastating charge attack compared to other flanking units.
  • Weak against missile attacks
    This unit is unshielded and therefore has little defence against missile attacks.
Mounted Lancer Defectors

Unit Name

Mounted Lancer Defectors

Main Unit Key

3k_dlc04_unit_fire_mounted_lancer_defectors

Land Unit Key

3k_dlc04_unit_fire_mounted_lancer_defectors

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Halberd Cavalry

Naval Unit Group

Halberd Cavalry

Soldiers

40

Caste

melee_cavalry

Category

cavalry

Class

cav_shk

Custom Battle Cost

475

Recruitment Cost

900

Upkeep Cost

240

Morale

30

Entity

Hit Points

67200

Speed

NAN

WEAPONS

3k_main_unit_2h250_polearm_ji_militia

Melee Attack Rate

20

Melee Charge Bonus

225

Melee Damage - Base

20

Melee Damage - Armour-piercing

20

├ Bonus vs Cavalry

5

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

8%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

0