Imperial Palace Crossbowmen
From above, tucked between battlements and leering from gatehouses, the palace crossbowmen brook no quarter for the enemies of the empire.All along the ramparts of the imperial palaces and the bastions of the capital, the crossbowmen of the palace stand ready to repel all invaders with thundering bolts and an unending zeal.
The crossbow can be fired and reloaded with relative alacrity and accuracy, even by the relatively unskilled, compared to the training and power required to use a standard bow. The highly-trained imperial soldiery, then, truly are dealers in death.
Unit Abilities
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Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Imperial Solidarity
Whilst in the presence of other imperial forces, enemy blows will strike false more often, whilst their own will strike harder. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: bombardment
Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry. - Good morale
This unit will keep fighting even when others have already routed. - Good against armour
This unit's missiles are heavily tipped to drill through the strongest armour, but will still be deflected by shields.
Unit Name Imperial Palace Crossbowmen |
Main Unit Key 3k_dlc04_unit_water_imperial_palace_crossbowmen |
Land Unit Key 3k_dlc04_unit_water_imperial_palace_crossbowmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 1200 |
Recruitment Cost 1440 |
Upkeep Cost 385 |
Morale 43 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 100 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 48% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |
3k_main_unit_crossbow_elite |
├ Projectile 3k_main_unit_bolt_crossbow_elite_normal |
├ Ranged Damage - Base 20 |
├ Ranged Damage - Armour-piercing 45 |
├ Range 250 |
├ Base Reload Time 11 |
├ Ranged Attack Rate 5.5 |
└ Ammunition 32 |
Accuracy |