Bringers of Peace
Peace can only be attained through struggle and strife - a pair of axes are helpful in this regard.If peace is the ideal future to be attained, the Yellow Turbans must be, paradoxically, prepared to fight for it. It is the soldiers who know and accept this truth who will fight the hardest for it.
With dual axes, they create a maelstrom of violence when wading into battle. Those enemies fortunate enough not to be cleaved in two are sent sprawling before the might and unbreakable spirit of these Yellow Turban zealots.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests. -
UNBREAKABLE
Does not suffer any morale loss and will never rout.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Unbreakable
This unit has an unshakable resolve and will fight to the bitter end. - Small unit
This unit consists of few men, making them easily overwhelmed.
Unit Name Bringers of Peace |
Main Unit Key 3k_dlc04_unit_metal_bringers_of_peace |
Land Unit Key 3k_dlc04_unit_metal_bringers_of_peace |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 40 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 525 |
Recruitment Cost 400 |
Upkeep Cost 105 |
Morale 44 |
├ Hit Points 72000 |
└ Speed NAN |
3k_main_unit_dw095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 128 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 32 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 37% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 0 |