Bandit Hunters
"Hold the bow steady, and don't hesitate. This is no pig you're skewering, friend."As war becomes more advanced, weaponry becomes more easy to use for the common, untrained peasant. Yet some would say the old ways are still the best. The bow, although easy to pick up, is notoriously difficult to master, and only the finest become sharpshooters of legend.
Many bandit hunters are those who abandoned their life in the Han, yet others know nothing of military training. These warriors honed their skill hunting animals, and now turn their trade to the business of war.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Bandit Hunters |
Main Unit Key 3k_dlc05_unit_water_bandit_hunters |
Land Unit Key 3k_dlc05_unit_water_bandit_hunters |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 405 |
Recruitment Cost 480 |
Upkeep Cost 130 |
Morale 20 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_general_1h095_axe_1h_common |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 56 |
├ Melee Damage - Base 5 |
├ Melee Damage - Armour-piercing 11 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 11% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 22 |
Accuracy |