Left Panel
menu
HomeHome / Total War: THREE KINGDOMS / Eastern Wu / Units / Bandit Gang
Bandit Gang Eastern WuEastern Wu Polearm Infantry

Bandit Gang

These men have basic weapons, and determination in droves. But that's essentially all they have.

Even in the most irregular of armies, a core of spearmen is essential to maintain an effective fighting force. This is no different for the bandits than it is for the Han. They are lightly-equipped, armed only with a spear and shield, and a fierce, but blind determination. Although they are a far cry from the elite spearmen of the empire, they fight no less fiercely for a lack of official training.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.

Attributes

  • CHARGE REFLECTION VS. MOUNTED
    Reflects the charge damage of any mounted attacker back onto them when braced.
  • HIDE IN FOREST
    Can hide in forests.
  • RAIDER
    Idle soldiers will burn down nearby buildings.

Strengths & Weaknesses

  • Role: anti-cavalry
    These units are strong against flanking units such as cavalry, so are best used to protect vulnerable flanks.
  • Good against mounted
    This unit is trained to fight against mounted enemies.
  • Poor morale
    This unit is likely to flee quickly when it suffers casualties or is involved in a losing battle.
Bandit Gang

Unit Name

Bandit Gang

Main Unit Key

3k_dlc05_unit_wood_bandit_gang

Land Unit Key

3k_dlc05_unit_wood_bandit_gang

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_spr

Custom Battle Cost

460

Recruitment Cost

550

Upkeep Cost

145

Morale

20

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_1h175_spear

Melee Attack Rate

20

Melee Charge Bonus

65

Melee Damage - Base

7

Melee Damage - Armour-piercing

24

├ Bonus vs Cavalry

7

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_oval

Melee Evasion - Base

6%

Melee Evasion - Shield

20%

Ranged Block Chance

55%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

5