Hidden Axes
Zheng Jiang arms her fiercest bandits with fu axes and deploys them to charge into enemy infantry.A group of screaming enemy soldiers charging towards you is unnerving, but when those soldiers are holding axes, it becomes terrifying. Though the heavy fu axe was once used as a tool, it has been repurposed for the battlefield - now its chief purpose is to split foes' skulls.
These warriors are considered shock-troops because of their powerful charge, which staggers enemies and leaves them vulnerable; the ferocious swing of their dual axes carve through their enemies in short time.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
SNIPE
Remains hidden while firing. -
STALK
Can move whilst hidden in any terrain.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Has ranged weapon
This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat. - Causes scare
This unit is terrifying to its foes and reduces the morale of nearby enemies.
Unit Name Hidden Axes |
Main Unit Key 3k_main_unit_metal_hidden_axes |
Land Unit Key 3k_main_unit_metal_hidden_axes |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 225 |
Morale 37 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_dw095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 120 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 32 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 26% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 5 |
Accuracy |