White Tiger Raiders
The south, they say, is full of tigers, so one should take care where they wander.To the nobility, raiding is a nuisance, a thorn in their side. But to the raider, it is a source – perhaps the only source – of sustenance in a world that has forgotten them. To be a raider is to eschew tradition rules of engagement and fight by whatever means necessary to see victory.
The raiders of the White Tiger move swiftly, with swiftness of the gale, striking hard in key locations before vanishing back to a safe distance.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Shield Wall (Spear)
The unit presents a wall of shields to the enemy – an offensive formation best used to push forward under arrow fire. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit. -
RAIDER
Idle soldiers will burn down nearby buildings. -
SNIPE
Remains hidden while firing. -
STALK
Can move whilst hidden in any terrain.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets. - Paltry armour
This unit is only armoured with light cloth, making it vulnerable when engaged.
Unit Name White Tiger Raiders |
Main Unit Key 3k_dlc05_unit_water_white_tiger_raiders |
Land Unit Key 3k_dlc05_unit_water_white_tiger_raiders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 460 |
Recruitment Cost 600 |
Upkeep Cost 160 |
Morale 23 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h175_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 45 |
├ Melee Damage - Base 7 |
├ Melee Damage - Armour-piercing 24 |
├ Bonus vs Cavalry 7 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 22% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 2 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 30 |
Accuracy |