![Fire Archers](gen_images/unit_icon/three_kingdoms/3k_dlc05_faction_white_tiger_yan/3k_dlc06_unit_water_fire_archers.png)
![Eastern Wu](images/three_kingdoms/flags/3k_dlc05_faction_white_tiger_yan/mon_24.png)
Fire Archers
A concerted volley of arrows is bad enough. When the arrows are on fire, it is time to run.Though the crossbow has many advantages, the traditional bow is a weapon of grace and power with a venerable history. Archery was listed as one of the Six Noble Arts, and has been practised by emperors and sages. A well-made bow in skilled hands is also a devastating weapon on the battlefield.
To increase the archer's effectiveness by firing flaming arrows might almost seem a step too far, were it not so effective.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
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Unit Name Fire Archers |
Main Unit Key 3k_dlc06_unit_water_fire_archers |
Land Unit Key 3k_dlc06_unit_water_fire_archers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
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Entity |
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WEAPONS 3k_ytr_unit_1h095_club |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_tunic |
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Missile Weapon 3k_dlc06_unit_bow_fire |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_flaming |
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├ Base Reload Time 12 |
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Accuracy |