Left Panel
King Mulu
Melee Infantry
Ravine Warriors
In case the foe survives a charging elephant, the Ravine Warriors follow in the beasts' wake, a weapon in each hand.King Mulu may be a master of beasts, but he does not neglect the infantry in his army.
In the wake of his elephants come the Ravine Warriors, enthusiastic and competent fighters of the southern mountains.
With a pair of axes or maces apiece, they will happily finish off any remaining foes.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Expendable
An inexpensive unit of easily replaced individuals that can be sacrificed for the greater cause. - Good against shields
This unit causes extra damage against shielded enemies.
Unit Name Ravine Warriors |
Main Unit Key 3k_dlc06_unit_metal_ravine_warriors |
Land Unit Key 3k_dlc06_unit_metal_ravine_warriors |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 380 |
Recruitment Cost 300 |
Upkeep Cost 80 |
Morale 22 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc06_unit_dw_mixed_mace_axe_weak |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 79 |
├ Melee Damage - Base 32 |
├ Melee Damage - Armour-piercing 3 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 22% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |