Wuling Slingers
They dart in, self assured and sure-footed, pelt the enemy, and are gone.In the Five Valleys, terrain which would disrupt the march of most armies is a gentle stroll to those born and bred there.
Though the range of their slings is limited, with their light armour and nimble feet the Wuling slingers can provide support from behind your front line, picking off enemies while staying safe themselves.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Crosses all terrain
An intimate knowledge of the land enables this unit to move freely across any terrain, whether that means fording rivers, navigating forests or traversing deserts. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Wuling Slingers |
Main Unit Key 3k_dlc06_unit_water_wuling_slingers |
Land Unit Key 3k_dlc06_unit_water_wuling_slingers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Slingers |
Naval Unit Group Slingers |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 420 |
Recruitment Cost 300 |
Upkeep Cost 80 |
Morale 28 |
├ Hit Points 59400 |
└ Speed NAN |
3k_dlc06_unit_1h095_mixed_mace_weak |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 56 |
├ Melee Damage - Base 16 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 11% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_dlc06_unit_rattan_light |
├ Armour Base 23 |
└ Shield Armour 0 |
3k_dlc06_unit_sling |
├ Projectile 3k_dlc06_unit_rock_sling |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 5 |
├ Range 100 |
├ Base Reload Time 3 |
├ Ranged Attack Rate 20 |
└ Ammunition 64 |
Accuracy |