Left Panel
menu
HomeHome / Total War: THREE KINGDOMS / King Mulu / Units / Wuling Slingers
Wuling Slingers King MuluKing Mulu Ranged Infantry

Wuling Slingers

They dart in, self assured and sure-footed, pelt the enemy, and are gone.

In the Five Valleys, terrain which would disrupt the march of most armies is a gentle stroll to those born and bred there.

Though the range of their slings is limited, with their light armour and nimble feet the Wuling slingers can provide support from behind your front line, picking off enemies while staying safe themselves.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: skirmishers
    Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets.
  • Crosses all terrain
    An intimate knowledge of the land enables this unit to move freely across any terrain, whether that means fording rivers, navigating forests or traversing deserts.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Wuling Slingers

Unit Name

Wuling Slingers

Main Unit Key

3k_dlc06_unit_water_wuling_slingers

Land Unit Key

3k_dlc06_unit_water_wuling_slingers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Slingers

Naval Unit Group

Slingers

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

420

Recruitment Cost

300

Upkeep Cost

80

Morale

28

Entity

Hit Points

59400

Speed

NAN

WEAPONS

3k_dlc06_unit_1h095_mixed_mace_weak

Melee Attack Rate

30

Melee Charge Bonus

56

Melee Damage - Base

16

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

11%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_dlc06_unit_rattan_light

Armour Base

23

Shield Armour

0

Missile Weapon

3k_dlc06_unit_sling

├ Projectile

3k_dlc06_unit_rock_sling

Ranged Damage - Base

25

Ranged Damage - Armour-piercing

5

Range

100

├ Base Reload Time

3

Ranged Attack Rate

20

Ammunition

64

Accuracy