Unconcerned with rough terrain, armoured and strong in defence yet agile and fast, the Might of the Valley are Wuling's greatest warriors.
They wield their massive axes with effortless skill, and when called upon to charge the enemy, they are a sight to strike fear into the heart of any warrior. Should battle go against them, however, they still have more to give, and will fight on to the last without giving in.
Unit Abilities
-
Berserk
A wounded foe is a dangerous beast. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good charge
Incredible tenacity and a sharp weapon make this infantry unit strong whilst charging. - Good against shields
This unit causes extra damage against shielded enemies.
Unit Name Might of the Valley |
Main Unit Key 3k_dlc06_unit_metal_might_of_the_valley |
Land Unit Key 3k_dlc06_unit_metal_might_of_the_valley |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 900 |
Recruitment Cost 850 |
Upkeep Cost 227 |
Morale 38 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc05_unit_2h175_axe |
├ Melee Attack Rate 15 |
├ Melee Charge Bonus 207 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 40 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 18% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_dlc06_unit_rattan_partial |
├ Armour Base 29 |
└ Shield Armour 0 |