Mercenary Archers
Arid heat has no effect on the performance or accuracy of these archers, who excel in capturing key strategic points.In times of war and chaos, a skilled soldier can earn a substantial wage by hiring out their services. These mercenaries have fought are under many banners, and in many places, and are accustomed to fighting in hot climates.
Where others suffer the heat and find their accuracy impaired by sluggishness, these mercenaries retain their focus.
A mercenary is expected to provide their own equipment, and these professionals arrive for duty in the finest leather armour, carrying good quality composite bows and fu axes.
Unit Abilities
-
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
RESISTANT TO HEAT
Takes longer to feel fatigued in the desert.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Mercenary Archers |
Main Unit Key 3k_main_unit_water_mercenary_archers |
Land Unit Key 3k_main_unit_water_mercenary_archers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 450 |
Recruitment Cost 540 |
Upkeep Cost 145 |
Morale 20 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_axe_militia |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 35 |
├ Melee Damage - Base 6 |
├ Melee Damage - Armour-piercing 17 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 7% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 30 |
Accuracy |