Northern Sabre Cavalry
Complete victory only comes from ruthless determination, usually found at the end of a blade.The intention of the Han's northern army was to defend against tribal threats, and if possible to put them to rout. None are better suited to that task than the sabre cavalry. Although their thundering charge is a sight to behold, their true value comes from their endurance in melee.
Once the dust has settled from a powerful charge, these horsemen will remain, deflecting blows with reinforced armour, and aiming to shatter morale with savage hacks, slicing through body and mind both.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
RESISTANT TO FATIGUE
Takes longer to feel fatigued. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Mobility
Melee cavalry use their speed to outmanoeuvre their enemies, striking at exposed flanks and vulnerable units. - Vulnerable to spears
This unit's speed and mass will work against it if charging the pointy end of enemy spears!
Unit Name Northern Sabre Cavalry |
Main Unit Key 3k_dlc07_unit_earth_northern_sabre_cavalry |
Land Unit Key 3k_dlc07_unit_earth_northern_sabre_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 690 |
Recruitment Cost 860 |
Upkeep Cost 243 |
Morale 30 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 165 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_side |
├ Melee Evasion - Base 22% |
├ Melee Evasion - Shield 25% |
└ Ranged Block Chance 45% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 12 |