Heavy Crossbowmen
Heavily-armoured troops carrying long-range crossbows powerful enough to pierce enemy armour.A crossbow does not require the upper body strength and skill needed of archers; the bolt is simply loaded into the chamber and fired directly at the target.
The bolts have more impact on their targets because of the increased draw-weight, and as they have the momentum to travel in a straight line, trajectory does not need to be calculated.
These troops are heavily armoured in iron, and in close combat use their zhibeidao swords to slash at the enemy.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Good against armour
This unit's missiles are heavily tipped to drill through the strongest armour, but will still be deflected by shields. - Easily outmanoeuvred
This unit is slower than others, meaning it can be outmanoeuvred and attacked in its vulnerable flanks.
Unit Name Heavy Crossbowmen |
Main Unit Key 3k_main_unit_water_heavy_crossbowmen |
Land Unit Key 3k_main_unit_water_heavy_crossbowmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 450 |
Recruitment Cost 540 |
Upkeep Cost 145 |
Morale 34 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 30 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 7% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |
3k_main_unit_crossbow |
├ Projectile 3k_main_unit_bolt_crossbow_normal |
├ Ranged Damage - Base 18 |
├ Ranged Damage - Armour-piercing 42 |
├ Range 220 |
├ Base Reload Time 15 |
├ Ranged Attack Rate 4 |
└ Ammunition 16 |
Accuracy |